One character, different moods
MoodShift
Moodshift gives a white bunny different powers through its emotions. DreamLayer helped develop matching poses, expression changes, scenery, and selected animations while keeping the scarf, ears, fur, and proportions consistent.
Behind the artwork
Keep the bunny recognizable as its mood changes.
Character moods, scene artwork, menu idle, and rage animation. Normal running was made separately.
Character consistency
Joy, rage, and fear from one reference.
The reference establishes the bunny’s identity. Pose edits change how it glides, charges, or crouches while keeping the small details that make it the same character.
Animation studies
A running loop and a growing temper.
Compare a generated running study with the rage animation: the charge pose stays steady while the expression grows angrier. These are selected development previews.
A world with the same softness
Floating ruins for a tiny runner.
Soft clouds, pale stone, and floating islands carry the character’s painted style into the background.
From development to play
See the artwork in context.
A view of the game shared by its creator.
Your next game starts with an idea
Give it a world of its own.
Create characters, explore new environments, and turn a reference into your next game asset.


