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One character, different moods

MoodShift

Moodshift gives a white bunny different powers through its emotions. DreamLayer helped develop matching poses, expression changes, scenery, and selected animations while keeping the scarf, ears, fur, and proportions consistent.

Show artwork
A view of the game shared by its creator.

MoodShift: a view shared by the creator

MoodShift: a view shared by the creator

Behind the artwork

Keep the bunny recognizable as its mood changes.

Character moods, scene artwork, menu idle, and rage animation. Normal running was made separately.

Character consistency

Joy, rage, and fear from one reference.

The reference establishes the bunny’s identity. Pose edits change how it glides, charges, or crouches while keeping the small details that make it the same character.

The white fur, long ears, purple scarf, and star charm establish the bunny’s identity.

Character reference

Character reference
The same bunny stretches into a cheerful gliding pose.

Joy pose

Joy pose
The face and posture change for a forward charge.

Rage pose

Rage pose
The bunny crouches low to slip beneath an obstacle.

Fear pose

Fear pose

Animation studies

A running loop and a growing temper.

Compare a generated running study with the rage animation: the charge pose stays steady while the expression grows angrier. These are selected development previews.

Bunny run cycleA four-legged running loop with changing leg positions.
Anger buildingThe bunny holds its charge pose while its expression grows angrier.

A world with the same softness

Floating ruins for a tiny runner.

Soft clouds, pale stone, and floating islands carry the character’s painted style into the background.

A softly painted background with clouds and floating stone islands.

Floating ruins

Floating ruins

From development to play

See the artwork in context.

A view of the game shared by its creator.

moodshift game view shared by the creator

moodshift game view shared by the creator

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