AI sprite sheet generator

AI sprite sheets. From one image.

Animate a character, rotate an object, or bring an effect to life. Describe the motion. Get the animation, sprite sheet, and transparent frames together.

Explore real examples. Start with a motion idea or describe your own.

Sprite sheet6 × 4 grid
Bear somersault exported sprite sheet
Animation24 frames
Bear adventurer

Bear somersault

Explore the motions

Create sprite sheets from your coding agent.

Use DreamLayer through MCP, the CLI, or your own API integration.

  • Claude
  • OpenClaw
  • Hermes Agent
  • Codex
  • Cursor
  • And any other
    MCP client
Connect your agent

Image to sprite animation

Characters. Objects. Effects.
Describe the motion.

A sword swing, a spinning coin, an opening chest, or a full 360° character turn. Start with a reference and describe the movement and viewpoint you want.

01

Choose a clear reference

Keep the whole subject visible with space for its motion. Start with a character, creature, object, or effect in the style you want.

02

Describe the animation

Describe a custom movement or edit a motion idea. Choose a loop or a single action, then select 7–100 frames.

03

Review, then import

Play the animation and inspect its frame boundaries, edges, and identity. Download the PNGs and atlas, then set the playback timing in your engine.

Open the actual output

See every frame.
Keep every file.

Take the jumping bear into your project. Download 24 frames, from crouch through somersault to landing, with the same frames shown in the animation.

  • 24 transparent PNG frames in the bear somersault
  • A 3072 × 2048 sheet with 512 × 512 cells
  • Frame rectangles and timing in atlas JSON
  • A GIF preview and export notes

One ZIP: transparent frames, sprite sheet, atlas and preview.

Download the bear bundle ↓

Inspect at native size. These examples retain visible edge fringing and small ground remnants; some frames need cleanup before final game use.

The exported bear somersault sheet: twenty-four transparent frames
Bear somersault · 6 × 4 grid · transparent PNG export

Start with your character

Start with the horse.
Choose its motion.

Use this horse and rider as a starting point, or bring your own character, object, or effect. Describe how it should move and choose a loop or a single action.

Horse and rider galloping in place
Horse gallopingExample animationDownload horse reference ↓
See API credit packs ↗
Input image

$1.68 · 9.9 credits

View API request
POST /v1/image-jobs
Describe an animation to preview your request.

Upload your reference first, then replace YOUR_UPLOADED_ASSET_ID.

Follow the sprite guide ↗

Into your game

A familiar format.
Your animation system.

The output is standard PNG plus JSON. Slice the grid and configure playback in the engine you already use.

Unity

Set the sheet to Sprite (2D and UI), use Multiple mode, and slice by a 512 × 512 cell size in the Sprite Editor. Review the pivot and playback speed.

Unity sprite slicing guide ↗

Godot

Use AnimatedSprite2D with a SpriteFrames resource. Add frames from the sheet, select the occupied cells, and set the animation timing.

Godot sprite animation guide ↗

Your own pipeline

Use the individual frame PNGs or read the atlas rectangles. Adapt the metadata to your engine’s format and build transitions between separate actions.

Inspect the example atlas ↓

Before you generate

Sprite sheet questions,
answered.

Your character’s next move

Start with one reference.
See how it moves.