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Characters, worlds, and animation

Super Interdimensional Fight Bonanza

A disco dancer, a stone golem, and an alien walk into a boxing game. Its creator used DreamLayer to develop the characters and stages, then brought their animations into Unity.

Show artwork
A short look at Super Interdimensional Fight Bonanza.

Behind the artwork

Four worlds. One very unusual fight.

Character and environment images, plus sprite animations prepared in Unity.

From a character to a performance

Give every opponent a personality.

These character and animation studies show the game taking shape. The artwork evolved as the creator prepared the images and animations in Unity.

01 Character image

Alien character reference

Alien character reference

02 Sprite sheet

Alien generated sprite sheet

Alien generated sprite sheet

03 In motion

Elastic forward punchThe alien winds up, stretches its arm into a punch, then wobbles back to its starting pose.

A stage for every character

Change the world around the fight.

Each dimension has its own mood, colors, and opponent. The same combat system carries through them all.

A disco club

Boxing a disco fighter in a neon dance club

Boxing a disco fighter in a neon dance club
An alien bar

Boxing in an alien space bar

Boxing in an alien space bar
An underground hideout

Boxing a cartoon mob boss

Boxing a cartoon mob boss
A ruined village

Fighting a stone golem among village ruins

Fighting a stone golem among village ruins

Your next game starts with an idea

Give it a world of its own.

Create characters, explore new environments, and turn a reference into your next game asset.

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