Characters, worlds, and animation
Super Interdimensional Fight Bonanza
A disco dancer, a stone golem, and an alien walk into a boxing game. Its creator used DreamLayer to develop the characters and stages, then brought their animations into Unity.
Behind the artwork
Four worlds. One very unusual fight.
Character and environment images, plus sprite animations prepared in Unity.
From a character to a performance
Give every opponent a personality.
These character and animation studies show the game taking shape. The artwork evolved as the creator prepared the images and animations in Unity.
01 Character image
02 Sprite sheet
03 In motion
A stage for every character
Change the world around the fight.
Each dimension has its own mood, colors, and opponent. The same combat system carries through them all.
Your next game starts with an idea
Give it a world of its own.
Create characters, explore new environments, and turn a reference into your next game asset.


