Human expressions and an illustrated world
Attar
Inherit a perfume shop and learn to turn your customers’ memories into scents. DreamLayer helped create the illustrated shop, its objects, and the expressions that give each exchange character.
Behind the artwork
A familiar face, in every conversation.
Character expressions, scenes, props, and interface artwork.
One character, different feelings
Keep the face. Change the expression.
The creator approved a character reference, then used image edits for happy and sad expressions. These are the prepared portraits used in the game.
The creator tried several edits before selecting the final expressions, rejecting attempts that changed the hair or added unwanted details.
A world that belongs together
Build the shop around the story.
Character portraits are only part of the picture. The creator also made the shop, bottles, objects, and interface artwork with DreamLayer, then cut out and arranged the pieces.
Your next game starts with an idea
Give it a world of its own.
Create characters, explore new environments, and turn a reference into your next game asset.


