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Human expressions and an illustrated world

Attar

Inherit a perfume shop and learn to turn your customers’ memories into scents. DreamLayer helped create the illustrated shop, its objects, and the expressions that give each exchange character.

Show artwork
A short look at Attar.

Behind the artwork

A familiar face, in every conversation.

Character expressions, scenes, props, and interface artwork.

One character, different feelings

Keep the face. Change the expression.

The creator approved a character reference, then used image edits for happy and sad expressions. These are the prepared portraits used in the game.

Neutral

Attar player character with a neutral expression

Attar player character with a neutral expression
Happy

Attar player character with a happy expression

Attar player character with a happy expression
Sad

Attar player character with a sad expression

Attar player character with a sad expression

The creator tried several edits before selecting the final expressions, rejecting attempts that changed the hair or added unwanted details.

A world that belongs together

Build the shop around the story.

Character portraits are only part of the picture. The creator also made the shop, bottles, objects, and interface artwork with DreamLayer, then cut out and arranged the pieces.

The shop and its illustrated setting

The illustrated entrance to Attar’s perfume shop

The illustrated entrance to Attar’s perfume shop
Artwork prepared for play

Attar game scene with perfume-making interface

Attar game scene with perfume-making interface

Your next game starts with an idea

Give it a world of its own.

Create characters, explore new environments, and turn a reference into your next game asset.

Create game art