One reference, different tools
LAST TOUCH
A gothic salon needs an unusual set of grooming tools. The creator used DreamLayer edits to replace the object in one hand while preserving its pose, lighting, and illustrated style.
Behind the artwork
Keep the hand. Change the job.
Most illustrated assets and hand/tool edits, followed by additional cleanup.
Reference-based edits
A toolkit that belongs together.
The comb-holding hand became a reference for a rake, cloth, and hook. Each edit changes the tool while keeping the hand recognizable, so the pieces can work together in the same interface.
From development to play
See the artwork in context.
A view of the game shared by its creator.
Your next game starts with an idea
Give it a world of its own.
Create characters, explore new environments, and turn a reference into your next game asset.


