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One reference, different tools

LAST TOUCH

A gothic salon needs an unusual set of grooming tools. The creator used DreamLayer edits to replace the object in one hand while preserving its pose, lighting, and illustrated style.

Show artwork
A view of the game shared by its creator.

LAST TOUCH: a view shared by the creator

LAST TOUCH: a view shared by the creator

Behind the artwork

Keep the hand. Change the job.

Most illustrated assets and hand/tool edits, followed by additional cleanup.

Reference-based edits

A toolkit that belongs together.

The comb-holding hand became a reference for a rake, cloth, and hook. Each edit changes the tool while keeping the hand recognizable, so the pieces can work together in the same interface.

The comb-holding hand used as a reference.

The starting hand

The starting hand
An image edit replaces the comb with a small rake.

A different tool

A different tool
The same hand now holds a folded cloth.

A cloth variation

A cloth variation
The fingers keep their position while the comb becomes a small brass hook.

A hook variation

A hook variation

From development to play

See the artwork in context.

A view of the game shared by its creator.

last touch game view shared by the creator

last touch game view shared by the creator

Your next game starts with an idea

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