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One layout, three worlds

Dreamshift

Dreamshift lets the player move between different dream worlds. A shared layout guided the hills, moon, and tall shapes while DreamLayer helped turn them into forest, volcanic, and underwater scenery.

Show artwork
A view of the game shared by its creator.

Dreamshift: a view shared by the creator

Dreamshift: a view shared by the creator

Behind the artwork

Change the world around the player.

A shared layout repainted as different worlds, plus characters and animation.

A shared composition

The same shapes tell three stories.

Start with the simple layout, then compare the painted versions. The tall shapes become trees, ruins, or underwater scenery while the major landmarks stay in familiar places.

The shared hills, moon, and tall shapes used to guide the three worlds.

Starting layout

Starting layout
A forest version of the original layout.

Forest world

Forest world
The same layout becomes a landscape of embers and ruins.

Volcanic world

Volcanic world
The same shapes become kelp, coral, and light from the surface.

Underwater world

Underwater world

A character to carry through them

Give the dreamer a stride.

The cloaked character and lantern provide a recognizable figure across the changing worlds. This generated run cycle shows the movement explored for the character.

A small cloaked dreamer carries a lantern through each world.

Dreamer character

Dreamer character
Dreamer run cycleThe dreamer runs in place through a repeating stride.

From development to play

See the artwork in context.

A view of the game shared by its creator.

dreamshift game view shared by the creator

dreamshift game view shared by the creator

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