Skip to content

Visual concepts for a 3D game

Blackout Salvage

Blackout Salvage sends a scavenger robot into a desert outpost. DreamLayer helped explore the setting, modular buildings, props, and robot lineup as visual references for the game’s 3D world.

Show artwork
A view of the game shared by its creator.

Blackout Salvage: a view shared by the creator

Blackout Salvage: a view shared by the creator

Behind the artwork

Plan a world before building it.

Desert outpost concepts and modular building studies.

From a scene to its pieces

Break the outpost into a usable kit.

The wide scene establishes the atmosphere. Separate building and prop studies explore the smaller pieces, from industrial structures to crates, barriers, and wreckage.

An isometric concept for a weathered industrial settlement.

Desert outpost

Desert outpost
A set of separate buildings for the same desert setting.

Modular buildings

Modular buildings
Barriers, crates, drums, and wreckage explored as a matching prop set.

Outpost props

Outpost props

A shared robot design

Different roles. A related look.

A blocky scavenger reference guides a lineup of hostile robots with different sizes and roles. The lineup helps compare their silhouettes before they become part of the game.

A scavenger and several hostile robots share a blocky visual style.

Robot lineup

Robot lineup

From development to play

See the artwork in context.

A view of the game shared by its creator.

blackout salvage game view shared by the creator

blackout salvage game view shared by the creator

Your next game starts with an idea

Give it a world of its own.

Create characters, explore new environments, and turn a reference into your next game asset.

Create game art