Visual concepts for a 3D game
Blackout Salvage
Blackout Salvage sends a scavenger robot into a desert outpost. DreamLayer helped explore the setting, modular buildings, props, and robot lineup as visual references for the game’s 3D world.
Behind the artwork
Plan a world before building it.
Desert outpost concepts and modular building studies.
From a scene to its pieces
Break the outpost into a usable kit.
The wide scene establishes the atmosphere. Separate building and prop studies explore the smaller pieces, from industrial structures to crates, barriers, and wreckage.
A shared robot design
Different roles. A related look.
A blocky scavenger reference guides a lineup of hostile robots with different sizes and roles. The lineup helps compare their silhouettes before they become part of the game.
From development to play
See the artwork in context.
A view of the game shared by its creator.
Your next game starts with an idea
Give it a world of its own.
Create characters, explore new environments, and turn a reference into your next game asset.


