DreamLayer sprite sheet
Action: walk
12 frames, row-major order, 512 x 512 cells, 4 columns.
Duration: 1917 ms. Sampling: cycle. A sequence is not guaranteed to loop. Each frame uses one shared scale and ground anchor.
Unity: slice the sheet into 512 x 512 cells.
Godot: create SpriteFrames using a 4 x 3 grid; use only the 12 atlas entries.
Phaser: load sheet.png and atlas.json with load.atlas.
