DreamLayer experimental custom action. Not currently accepted by the public sprite API.
24 frames, 512 x 512 cells, six columns, four rows, 100 ms per frame (retimed preview).
Source canvas alignment preserves aerial movement. Inspect identity, weapon shape, edges, and the landing. No seamless-loop guarantee.
Frame 14 includes a DreamLayer image-edit repair of the cropped sword tip. The original bear pose and other 23 frames are unchanged.
