Equal speed in every direction.
Diagonal input is normalized. Movement runs at 180 pixels per second, with a 50 ms frame cap. Switching artwork changes only the drawing.
Read the investigation ↗Recover six cells. Evade the drones. Get back before your battery runs out.
Diagonal input is normalized. Movement runs at 180 pixels per second, with a 50 ms frame cap. Switching artwork changes only the drawing.
Read the investigation ↗DreamLayer generated the courtyard, then a matching sheet of six objects from that reference. Background removal and crops turned the sheet into game assets. No account is needed to play.
See the asset workflow ↗REA analyzed our minified reference game. This is one bounded movement investigation. Patrols, shields and the pulse are original game rules built around that movement.
Install the workflows ↗